Stay ahead
The flaming spike wall continually advances from behind. Keep moving toward the floating palace before it catches the helicopter.
Lonnetrix games · Rules and pilot guide
The original journey to the floating palace and the separate 2.0 sequel are both free to play. Learn the rules, choose your flight, and take to the skies.
The first adventure
Outfly a pursuing spike wall, blast through the original barrier course, gather gold and silver coins, and survive six increasingly demanding worlds.

The flaming spike wall continually advances from behind. Keep moving toward the floating palace before it catches the helicopter.
Use unlimited rapid fire to break through the 18 wall positions in each world. The original wall system rewards holding fire continuously on one spot.
You begin with four lives. Collisions with barriers, enemies, and the pursuing spike wall cause damage, so use the protection orb when the route closes in.
Gold coins are worth 50 points, silver coins 25, enemies 100, spikes 75, and destroyed walls 300.
Complete each of the six worlds by surviving the course and reaching the floating-island palace.
Controls
Use the left side of the screen to guide the helicopter.
Use the right-side action control to fire continuously.
Move with WASD or arrow keys and use Space for rapid fire.
The separate sequel
Twelve worlds rebuild the flight with faster movement, live flaming defenses, searchlights, magnetic bombs, extra lives, distinct collectibles, and special underwater survival rules.
Select any of the twelve levels before takeoff. Levels 1–6 are daytime flights; Levels 7–12 take place at night.
Each level uses nine randomized obstacle positions with twice the original spacing: flaming walls and armed ground stations.
Flaming walls cause damage only on direct contact. Fire anywhere on a wall for two cumulative seconds to destroy it.
Searchlit anti-aircraft stations fire upward on standard levels. Special underwater Levels 3 and 9 replace them with missile silos that launch explosive torpedoes every second.
Underwater missions begin with a bubble around the pilot’s head. Fly through a full-helicopter air pocket to reset the visible ten-second countdown. New air pockets rise every five seconds.
The protection orb lasts five seconds. Carry up to five fast magnetic bombs; each bomb seeks an armed station or silo and instantly destroys anything it touches.
A photoreal golden peanut with wings appears every other level. Collecting it adds one life—even above the original four-life limit.
The floating palace island appears in the center near the finish. Fly completely past it to clear the level and trigger the celebration.

Controls
Guide the helicopter with the keyboard or left-hand touch control.
Hold Space or the rapid-fire button to shoot enemies and walls.
Press B or the bomb button to deploy one of five bombs.
Press O or the orb button for five seconds of protection. Press P to pause.
Level collection guide
Each level replaces the original gold and silver coins with its own photoreal collectible. The first six levels are day; the final six are night.
Gears
Dollar bills
Seashells · Special underwater
Multicolored jewels
Musical notes
Wrapped candies
Glowing lanterns
Silver stars
Pearls · Special underwater
Silver flakes
Fireflies
Rainbow eggs
Ready for takeoff?
Both games are separate, free, and playable in your browser with no download required.